Another introduction round has come! We welcome all new crew members and we hope you will, too, by checking out the ooc introduction and saying hello! This may be the last official introduction post and we intend to make it a good one.
This month's intro will have new crew members arriving while asleep, with much more intense dreams than the previous month. The planet seems to want to keep them and isn't going to give them up easily. Old crew members will need to dive into the dream world to rescue them while other members seek out their bodies, which have troubles of their own to contend with! The details will be on the intro post with space for plotting and questions there.
As usual, we have updates based on what was done last month, and two missions to get us started! We also have several updates on how we'll be doing applications from now on, so read below!
From this point onward, we'll be introducing a rolling application system. It means that as long as the player cap is under 50, applications will be open. The applications page will reflect the current number of players. While open, applications will be judged every two weeks.
Reserves will still be allowed. They will last one week and only prevent that character from being apped during that week. It does not promise any presently open slot. That is still first-come, first-serve.
Second (and third) characters will still be allowed for application at any point by a player already in the game. Test dive memes will still go up as scheduled regardless of player cap. In addition, the wait time for a third character will drop to two months of good activity during the time that we have rolling applications.
This system is what we've worked out to be easier on the mods while maintaining the quality we want to deliver on a regular basis to you. Mod applications will remain open, meaning that we can still get the mods we need at any point and will be able to look at raising the cap and reopening applications on a bimonthly basis.
Thanks to what you turned in for missions and what you noted on your AC posts, we have a number of updates to offer! As always, key information has been added to the Base and Biome pages, but we also have the player-run Subnautica discovery document, which we encourage everyone to use to add details! Plenty of information picked up on missions or in questions but which would be too much information for the other pages is here. Check it out!
BIOMES
Thanks to a couple of intrepid explorers, the Jelly Shroom Caves have been added to the biomes page! In addition, the new Dunes biome has been added for exploration!
BASE EXPANSION/REINFORCEMENT
Serious hurricane prep work has been done on the base itself! Its supports have been heavily built up, and the base itself has been reinforced to take damage.
An extra room has been built with shutters for privacy to function partially as a med bay and partially as a quiet resting space, equipped with PDAs to monitor patients and prototype nanomachines to heal patients. Two extra rooms have been built onto the lab! One is devoted to technological work, containing a holographic deck and a map of what the crew has currently explored, including maps of the Floater Island cave systems. The other room is set up for genetics and biology and contains a second aquarium that has a flow system into the ocean so that water doesn't need to be changed.
BASE COMFORTS
One of the observatories has been converted to a library, containing two large plush chairs stolen from the Aurora and three handmade wooden shelves, which are filled with books, medical charts, and other reading materials. It also has assorted writing materials, including traditional items like pens, pencils, and notebooks, along with two calligraphy sets, watercolors, digital writing pads, and playlists of musicals and classical music that someone from the Aurora put together with a compact, portable stereo system.
The showers and toilet now have curtains patterned with horses, records, hats, Legend of Zelda Navi-like fireflies, and Geromy (from Sweet Bro and Hella Jeff). The showers will now also run for as long as you want, though they are cold to start!
Several missions have brought back plenty of scrap metal and various foods for everyone to enjoy! Supplies are nicely stocked up! Many shiny, pretty things have been used to decorate the base to glamorous tastes. The music on the base has taken a turn towards rap and electronic remixes.
There are pumpkins everywhere. Surely this brings comfort to someone.
FARMING
Farmville is a go! It has been added to the base page. The farm's crops currently include apples, oranges, tea, apples, potatoes, carrots, apples, plants from Floater Island, bananas, tomatoes, apples, wheat, rice, broccoli, and apples. These crops are organized very badly. The farm is guarded by a robotic horse (Rapplejack) who is armed with propulsion cannon technology.
Also, a cranky sand shark patrols around the farm but doesn't enter it. Those who met it in dreams will hear it complaining about being mistreated.
CREATURE DISCOVERIES
An anaesthetic has been developed out of Light Frog venom! Several other discoveries have been found through dissecting animals. Table Coral metal has proven extremely workable, and Tiger Plant toxin has been further reinforced. The base also has a larger supply of Gasopod poison and samples of Gasopod poison glands! Many Birdogs on Floater Island will be more quick to accept humans, but they are most attached to the humans who have built personal relations with their flocks.
DREAM PROJECTION RESEARCH
Research on the dreamscape revealed to characters that while the body responds to damage done to the dream projection, it doesn't get hurt. Projections, when the person is awake, go into a 'sleep' state where they're invulnerable. Further research showed that characters can only partly control the dreamscape. They can't do anything with it their subconscious doesn't feel strongly about.
A great deal of research was done on the different personalities of the fish life in dreaming. Go Disney princesses!
The dream world appears to have a strong spiritual presence that lets some characters connect deeply to spirit magic. Two separate missions went into the Void to follow the song. One discovered a creature which, when spoken to kindly, answered back. The other came across an unsettling presence.
TECHNOLOGY
A radio has been built that will pick up several messages. These will be added to the lab's list of recordings discovered. In addition, the Lantern Tree fruit oil has been converted into convenient lamp lights!
A message was discovered on a chip and added to the lab's set of recordings.
URSULA
URSULA's code has been cleaned up. Her sensors have greater range and she can respond more quickly. Her drones are also much quicker at anticipating needs and sometimes even react before commands are given. Her media archives are now much more useable for anyone wishing to access them.
URSULA now also sometimes asks crew if they would like to hear a spooky story. Her stories are not very spooky.
As before we're going to have one main mission that lets the crew work together on different parts, and one side mission that draws on extra benefits but isn't as urgent. Remember you're also free to explore and do whatever you wish and can ask us about your own mission objectives as well.
MAIN MISSION: TERRAFORMING
URSULA SAYS:"Since there are so many of you now, it should be easier to start diverting resources to terraforming while continuing our own fun expeditions! First, though, we'll have to find a suitably barren area to look into. The Dunes Biome exists beyond the Grassy Plateaus dead west of the base. It should someday make a fine area for an island. Reaper Leviathans pass through the area occasionally, so you should be on guard. Actually... I do request you be able to defend yourself if you take this mission. Some of the creatures here aren't kind."
REQUIREMENTS: So URSULA begins her mission. She will equip anyone who takes this mission with a terraforming gun to use to put ten foot high pillars of earth anywhere they feel would be good to form an island above the water. These pillars would locate the center of the island and be expanded outward according to her. The Dunes being to the west will provide extra land close to the base, allowing them a hurricane buffer as well. She hopes this mission will prove fruitful, finally taking her a small step forward.
RESULTS: Successfully completing this mission will unlock a second mission to create the foundation for a very small island. Since this mission is considered the core of URSULA's programming, failure to complete it will cause her to become more insistent towards the crew to complete the task.
SIDE MISSION: HURRICANE PREP PART 2
URSULA SAYS: "Excellent work, everyone. The base is the best it can be for the hurricane season. I'm still worried, though. I think some barriers would be good. Land barriers could be possible and temporary through the terraform guns. But there must be other ways. Current generators placed in certain areas could also help. Can you think of ways to protect against hurricanes? Humans are ingenious after all, as are the rest of you non-humans! Oh, I mean fellows! Thank you for being my fellows."
REQUIREMENTS: The base itself is thoroughly reinforced against the incoming hurricane as best as it can be. Now the surrounding area needs to be built up to help protect the base. URSULA's suggestions are just a couple of ideas. Ways to change the water currents, temperature, building up land and other methods will work. Go ahead and get creative!
RESULTS: The base will take even less damage from the hurricane, protecting it to the optimal level. Your libraries and two-man nap rooms will be protected.
If you have any other questions or suggestions, let us know!
Mission: Revisiting the Monolith Characters: Loki, Dirk, Dave, Elise, Cardia, anyone else who wants to tag along! Details: Since they had to leave the Monolith in a hurry, they'd like to go back and explore it in greater detail! Doors will be busted open, programs scrutinized, shelves rummaged through, etc. Loki will be personally interested in finding signs of other humans/non-humans/fellows within the Monolith, because like. Who put the people in the pods. Wasn't no Reaper with its giantass limblessness.
Now is the best time to explore the Monolith, given that the Reaper is nice and dead.
> The entrance they used, now that they have time to look at it better, was definitely pounded in by a large creature of some type. How it knew where one of the entrances was is naturally a mystery, as there appears to have been no entrance prior to this and the stairs simply stopped there.
> The main room is similar to a command deck, a wide, large room with many chairs situated at various computer panels. The lower deck area computers are mostly navigational and still functioning, though they don't do a lot of good for a ship that's been taken apart the way this one has. It does however chart the course between Earth and Iniidae. It seems the equipment was the same as the Aurora but the ship was smaller in size.
> Another computer has a crew roster totaling 50 people. A detailed description of the way the crew gutted the ship for metal and scrap can be found. A diagram of the inside of the ship is also available that shows this was at the front of the ship, followed by a cafe and common area, crew quarters, a lab, med bay and 'special alien containment' room after that. The engine room is therefore at the top.
> From the main room, there are three hallways that go down. Two on one side, one on the other. A bomb can be placed where another exit would logically be on the side with one to reveal an elevator that only goes up one floor.
> Meanwhile, the rooms here are the three pod rooms with various spaces for objects.
> The pods are still perfectly functional, minus the life support systems seem to have busted. But they do work to put someone to sleep and can sustain them on the faulty systems for roughly two months at a time. During this time, injuries are slowly healed by nanomachines that are less developed than URSULA's. They can be taken from the pods in cylinders however.
> The monitors display various lengths of time since the pod was put into use. Most will all be around the two month mark. They contain detailed reports of the most recent arrivals' life signs since that time.
> The floor they can reach leads to the cafe and common room. This is probably a holy grail for our slobbish crew members. The cafe is attached to a place called a Save N' Shop which contains dozens of items like dozens of hygiene products, cleaning products and interesting handheld items of the future to wash clothing while you wear it! It's compared to going through a car wash as a person and it lives up to its name. The cafe also contains a ton of coffee and enough products to make as many weird starbucks drinks as you like.
> A few books have been left out. The dates on the books are all between 2050 to 2100. All of them are incredibly gory sci-fi that someone obviously had a blast writing.
> The rest of the common room has the usual assortment of magazines that people read on break. Some of them may be more adult than others.
> There appears to be no way to leave from this floor but looking around will find another place to put a bomb to explore further up.
> However, the quarters, lab and med bay have been completely gutted. The alien containment room has splatters of a very dark red all over the place. Touching it will reveal it's only paint. There is, however, a few plants growing in a clear containment unit. Reading the description on a datapad next to it reveals this message:
"Very scary man-eating tree! Do not disturb! It will tear your face off!
- Does not actually eat people - Really delicious - Purrs"
The plant does, in fact, taste delicious. It doesn't taste like anything in particularly, just something sour and sweet. The plant also does vibrate when touched, producing a sound like purring.
> Several recordings can be found. The first one is a video recording from a frazzled white woman:
This is Captain Shelley of the Nostromo. Yes, yes, we know. We were asking for something shitty to happen naming it that. If you're all done laughing, could you send rescue? The ship's no good. We're going to convert it into a land marker. There's barely any land on this whole planet, so we're going to take supplies and go under. More space for the crew. Everyone survived. There's been injuries and we'll be leaving them here for now. The life support is only half busted unlike everything else on this ship. No need to wake them and say oh hey great so you're half dead and we might be all dead.
Anyway, give us a ring when you get here. A scout found somewhere to go up north. We'll build under one of the floating islands for protection. Just look for the signs we left behind to find us. You can figure it out. Shelley out."
> Another is a diary entry written by someone named Barry.
"Today I was talking to Mary about how stupid it is that we have to spend the next few years working for Save N' Shop. Like sure, the job security is nice? But it's so boring. Where are the aliens? I only took this job so I could fight aliens. Maybe I'll get to heroically rescue Mary? Or maybe we could discover a friendly alien.
Supposedly no ship comes back from this system. But they've only lost like... what? Two? We've lost like fifty total but no one is going oooh space is cursed. Which it totally is.
Anyway I've got my shift coming up. Minimum wage in spaaaaace!"
no subject
Characters: Loki, Dirk, Dave, Elise, Cardia, anyone else who wants to tag along!
Details: Since they had to leave the Monolith in a hurry, they'd like to go back and explore it in greater detail! Doors will be busted open, programs scrutinized, shelves rummaged through, etc. Loki will be personally interested in finding signs of other humans/non-humans/fellows within the Monolith, because like. Who put the people in the pods. Wasn't no Reaper with its giantass limblessness.
no subject
> The entrance they used, now that they have time to look at it better, was definitely pounded in by a large creature of some type. How it knew where one of the entrances was is naturally a mystery, as there appears to have been no entrance prior to this and the stairs simply stopped there.
> The main room is similar to a command deck, a wide, large room with many chairs situated at various computer panels. The lower deck area computers are mostly navigational and still functioning, though they don't do a lot of good for a ship that's been taken apart the way this one has. It does however chart the course between Earth and Iniidae. It seems the equipment was the same as the Aurora but the ship was smaller in size.
> Another computer has a crew roster totaling 50 people. A detailed description of the way the crew gutted the ship for metal and scrap can be found. A diagram of the inside of the ship is also available that shows this was at the front of the ship, followed by a cafe and common area, crew quarters, a lab, med bay and 'special alien containment' room after that. The engine room is therefore at the top.
> From the main room, there are three hallways that go down. Two on one side, one on the other. A bomb can be placed where another exit would logically be on the side with one to reveal an elevator that only goes up one floor.
> Meanwhile, the rooms here are the three pod rooms with various spaces for objects.
> The pods are still perfectly functional, minus the life support systems seem to have busted. But they do work to put someone to sleep and can sustain them on the faulty systems for roughly two months at a time. During this time, injuries are slowly healed by nanomachines that are less developed than URSULA's. They can be taken from the pods in cylinders however.
> The monitors display various lengths of time since the pod was put into use. Most will all be around the two month mark. They contain detailed reports of the most recent arrivals' life signs since that time.
> The floor they can reach leads to the cafe and common room. This is probably a holy grail for our slobbish crew members. The cafe is attached to a place called a Save N' Shop which contains dozens of items like dozens of hygiene products, cleaning products and interesting handheld items of the future to wash clothing while you wear it! It's compared to going through a car wash as a person and it lives up to its name. The cafe also contains a ton of coffee and enough products to make as many weird starbucks drinks as you like.
> A few books have been left out. The dates on the books are all between 2050 to 2100. All of them are incredibly gory sci-fi that someone obviously had a blast writing.
> The rest of the common room has the usual assortment of magazines that people read on break. Some of them may be more adult than others.
> There appears to be no way to leave from this floor but looking around will find another place to put a bomb to explore further up.
> However, the quarters, lab and med bay have been completely gutted. The alien containment room has splatters of a very dark red all over the place. Touching it will reveal it's only paint. There is, however, a few plants growing in a clear containment unit. Reading the description on a datapad next to it reveals this message:
"Very scary man-eating tree! Do not disturb! It will tear your face off!
- Does not actually eat people
- Really delicious
- Purrs"
The plant does, in fact, taste delicious. It doesn't taste like anything in particularly, just something sour and sweet. The plant also does vibrate when touched, producing a sound like purring.
> Several recordings can be found. The first one is a video recording from a frazzled white woman:
This is Captain Shelley of the Nostromo. Yes, yes, we know. We were asking for something shitty to happen naming it that. If you're all done laughing, could you send rescue? The ship's no good. We're going to convert it into a land marker. There's barely any land on this whole planet, so we're going to take supplies and go under. More space for the crew. Everyone survived. There's been injuries and we'll be leaving them here for now. The life support is only half busted unlike everything else on this ship. No need to wake them and say oh hey great so you're half dead and we might be all dead.
Anyway, give us a ring when you get here. A scout found somewhere to go up north. We'll build under one of the floating islands for protection. Just look for the signs we left behind to find us. You can figure it out. Shelley out."
> Another is a diary entry written by someone named Barry.
"Today I was talking to Mary about how stupid it is that we have to spend the next few years working for Save N' Shop. Like sure, the job security is nice? But it's so boring. Where are the aliens? I only took this job so I could fight aliens. Maybe I'll get to heroically rescue Mary? Or maybe we could discover a friendly alien.
Supposedly no ship comes back from this system. But they've only lost like... what? Two? We've lost like fifty total but no one is going oooh space is cursed. Which it totally is.
Anyway I've got my shift coming up. Minimum wage in spaaaaace!"
no subject
no subject